# High Turn Detection Latency Issue

**URL:** <https://community.livekit.io/t/high-turn-detection-latency-issue/958>\
**Category:** Agents\
**Tags:** agent-development, agent-deployment, turn-detection\
**Created:** [April 27, 2026, 4:18pm UTC](https://community.livekit.io/t/high-turn-detection-latency-issue/958 "2026-04-27T16:18:49Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Pawel\_Lach](https://sea1.discourse-cdn.com/flex001/user_avatar/community.livekit.io/pawel_lach/32/1127_2.png) [@Pawel\_Lach](https://community.livekit.io/u/Pawel_Lach)\
**Post date:** [April 29, 2026, 6:14am UTC](https://community.livekit.io/t/high-turn-detection-latency-issue/958/2 "2026-04-29T06:14:21Z")

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Hey @Sanchit_Singh it looks like similar topic has been discussed recently here: [Turn Detection Latency Issue - #4 by CWilson](https://community.livekit.io/t/turn-detection-latency-issue/909/4) worth checking, as there is some interesting discussion about measuring e2e latency etc.

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_[View the full topic](https://community.livekit.io/t/high-turn-detection-latency-issue/958)._
