Getting LiveKit Running Unity

Hi,

I am trying to get LiveKit running in Unity, but so far I am not able to see any results. I am trying to do conversational AI and speech-to-text. Ideally I would like to have everything work locally.

I’m following the instructions in:

And I have set up a URL and Token (not covered in the Readme for above).

I can load and run the MeetApp in Unity (which also doesn’t have any instructions). I can open the Dev window, click on the green phone and get a “Connected to” my room message. I click on the microphone icon and get “NewAudioSource” and the video icon see video. But I don’t get any responses. I’m not sure what Publish does.

Do I need to set up an agent? Where can I find that in the documentation?

Thanks,

Clay Budin

I think you are now all set up based on this other thread:

Agent setup is quite a large topic, and has to cover a lot of disparate use cases, but we have tried to cover everything in the docs, Introduction | LiveKit Documentation